Corporate team building and adventures in Malaysia
Mobile : 6012 3695862
Website : http://www.teambuildingmalaysia.com.my
TREASURE HUNT GAMES FOR TEAM BUILDING
Auto / car inter city treasure hunts
City walk hunts
Off road 4WD adventure hunt
Orienteering adventure hunt
Hotel based treasure hunt
What exactly is a treasure hunt?
Our treasure hunts can be standard program or tailor-made teambuilding activities that take place in jungle, parks and city neighborhoods, on college campuses, at corporate compounds - anywhere.... you want to go and have fun while learning. Part teamwork development seminar, part irreverent walking tour, our low-impact treasure hunts emphasize team building, problem solving, time management, creative word play, and brains over brawn.
Puzzling Adventures for Creative Minds
Our treasure hunts will be programmed depending on the level of complexity involved in the planning and same-day presentation. Programs can be customized to your company's event and may include specialized information about the organization, as per your requirements.
Driving / Auto Treasure Hunt
In certain countries it is known as "Scavenger Hunt" but in Malaysia is called "Treasure Hunt" or "Driving Treasure Hunt" or "Treasure Hunt on Wheels". It is recommended to have 4 participants in a car which consist of a driver, a navigator and 2 other on the back seat to look out for clues and answers.
A map called "tulip map" will be provided upon clock in time or "Start Off" point with @ 30 to 40 questionnaires and treasure hunt riddles. The duration of treasure hunt will last @ 4 to 9 hours depending on the distance or the difficulty of the questionnaires and treasure hunt riddles. A distant from one place to another place might take 2 hours for a normal driving but during treasure hunt together with questionnaires & treasure hunt riddles it will take @ 4 hours or more.
We will assist you in organizing driving treasure hunt within Malaysia which includes preparation of route, setting up clue with questionnaires andtreasure hunt riddles. Application for approval from Ministry of Transport, Malaysia and relevant authority. Purchase of temporary insurance coverage for all participant only for treasure hunt event as required by the Ministry of Transport before approving the event.
Similar to an auto treasure hunts but mainly in back country / passing through rough terrain, crossing rivers and slippery road. Drivers are tested for their skills in handling 4WD vehicles while solving clues and following tulip maps. It is recommended to have 4 participants in a car which consist of a driver, a navigator and 2 other on the back seat to look out for clues and answers.
Teams drivers will be tested for their skills in maneuvering the vehicle blindfolded guided by team members instructions through two way radio. Other tasks are basic bridge crossing and vehicle rescue winching.
A map called "tulip map" will be provided upon clock in time or "Start Off" point with @ 8 to 10 clues sheet and a report sheet based on the theme of the hunt and another mystery question besides having to complete tasks at pit stops or check points. The duration of4wd vehicle treasure hunt will last @ 4 to 9 hours depending on the distance or the difficulty of the clues, report sheet and mystery questions. The distant from beginning to end may take 2 hours for a normal driving but during treasure hunt may take up to 4 hours or more.
We will assist you in organizing driving treasure hunt within Malaysia which includes preparation of route, setting up clue with questionnaires and treasure hunt riddles. Application for approval from Ministry of Transport, Malaysia and relevant authority. Purchase of temporary insurance coverage for all participant only for treasure hunt event as required by the Ministry of Transport before approving the event.
Leading Your Team in the Right Direction - Orienteering Treasure Hunt
The Treasure Hunt for teambuilding conferences that fosters group effectiveness in a unique way. Based on the Scandinavian (and new Olympic) sport of Orienteering where individuals use a detailed map to find flags on the forest, The Treasure Hunt is driven by a custom-made map of your conference center.
The object is to find the key to the treasure-filled chest. The group soon realizes that the only way to accomplish this goal is to work together. The key, which is hidden somewhere on the property, can only be found by locating clues that are circled on their maps (a tree, a column, a statue, etc.) When assembled these clues will reveal a final riddle.
The large group is divided into heterogeneous sub-groups each of whom has its own set of clues to find. Clues can be "trivial pursuit" and "Jeopardy" style questions. We can also add some questions about the company. Some clues can only be acquired when the group completes a "challenge" – a fun test of the team’s mettle. In turn, each sub-group’s immediate goal is assembling their part of the riddle.
All sub-groups must work together in the final stage to find the key. The excitement builds as the entire group seeks out the key. And since all contributed to the search, all get a share of the treasure, which can be a token or memento of the seminar, possibly a T-shirt emblazoned with the current slogan of the team.
The activity can be made more physical or more cerebral depending on your needs. Typically, Treasure Hunts last several hours. However, some firms prefer a full day that centers around traditional orienteering in a local forest. While the activity is best suited out of doors, we can have alternate rain sites within your hotel or conference center.
What is Orienteering?
Orienteering is a sport in which orienteers use an accurate, detailed map and a compass to find points in the landscape. It can be enjoyed as a walk in the woods or as a competitive sport.
A standard orienteering course consists of a start, a series of control sites that are marked by circles, connected by lines and numbered in the order they are to be visited, and a finish. The control site circles are centered around the feature that is to be found; this feature is also defined by control descriptions (sometimes called clues). On the ground, a control flag marks the location that the orienteer must visit.
To verify a visit, the orienteer uses a punch hanging next to the flag to mark his or her control card. Different punches make different patterns of holes in the paper.
The route between "controls" (refers to the flag or the site) is not specified, and is entirely up to the orienteer; this element of route choice and the ability to navigate through the forest are the essence of orienteering.Most orienteering events use staggered starts to ensure that each orienteer has a chance to do his or her own navigating, but there are several other popular formats, including relays and events in which the orienteer must find as many controls as possible within a specified time.
In the first stages of team building, the forming of the team takes place. The team meets and learns about the opportunity and challenges, and then agrees on goals and begins to tackle the tasks. Team members tend to behave quite independently. They may be motivated but are usually relatively uninformed of the issues and objectives of the team. Team members are usually on their best behavior but very focused on themselves. Mature team members begin to model appropriate behavior even at this early phase. Sharing the knowledge of the concept of "Teams - Forming, Storming, Norming, Performing" is extremely helpful to the team.
Supervisors of the team tend to need to be directive during this phase.
The forming stage of any team is important because in this stage the members of the team get to know one another, exchange some personal information, and make new friends. This is also a good opportunity to see how each member of the team works as an individual and how they respond to pressure.
Every group will then enter the storming stage in which different ideas compete for consideration. The team addresses issues such as what problems they are really supposed to solve, how they will function independently and together and what leadership model they will accept. Team members open up to each other and confront each other's ideas and perspectives. In some cases storming can be resolved quickly. In others, the team never leaves this stage. The maturity of some team members usually determines whether the team will ever move out of this stage. Some team members will focus on minutiae to evade real issues.
The storming stage is necessary to the growth of the team. It can be contentious, unpleasant and even painful to members of the team who are averse to conflict. Tolerance of each team member and their differences needs to be emphasized. Without tolerance and patience the team will fail. This phase can become destructive to the team and will lower motivation if allowed to get out of control.
Supervisors of the team during this phase may be more accessible but tend to still need to be directive in their guidance of decision-making and professional behavior. The groups will therefore resolve their differences and group members will be able to participate with one another more comfortably and they won't feel that they are being judged in any way and will therefore share their own opinions and views...
At some point, the team may enter the norming stage. Team members adjust their behavior to each other as they develop work habits that make teamwork seem more natural and fluid. Team members often work through this stage by agreeing on rules, values, professional behavior, shared methods, working tools and even taboos. During this phase, team members begin to trust each other. Motivation increases as the team gets more acquainted with the project.
Teams in this phase may lose their creativity if the norming behaviors become too strong and begin to stifle healthy dissent and the team begins to exhibit groupthink.
Supervisors of the team during this phase tend to be participative more than in the earlier stages. The team members can be expected to take more responsibility for making decisions and for their professional behavior.
As team members get to know each other better, their views of each other begin to change. The team feels a sense of achievement for getting so far, however some members can begin to feel threatened by the amount of responsibility they have been given. They would try to resist the pressure and revert to storming again.
Some teams will reach the performing stage. These high-performing teams are able to function as a unit as they find ways to get the job done smoothly and effectively without inappropriate conflict or the need for external supervision. Team members have become interdependent. By this time they are motivated and knowledgeable. The team members are now competent, autonomous and able to handle the decision-making process without supervision. Dissent is expected and allowed as long as it is channeled through means acceptable to the team.
Supervisors of the team during this phase are almost always participative. The team will make most of the necessary decisions. Even the most high-performing teams will revert to earlier stages in certain circumstances. Many long-standing teams will go through these cycles many times as they react to changing circumstances. For example, a change in leadership may cause the team to revert to storming as the new people challenge the existing norms and dynamics of the team.